A religion's nature determines its attitude toward warfare and religious conversion. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods. Location Games: Crusader Kings II: Mods: Roman Invasion- a Hellenic horde mod: Files. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. Hellenic Paganism, also known as Hellenism, is any of the various systems of beliefs and practices of the people who lived under the influence of ancient Greek culture during the Hellenistic period (323 BC to 27 BC, when Rome became an empire) and the Roman Empire (c. 750 BC to 323, when Christianism became the official Roman religion). might be possible owning 3 sites (for 30%) and going on conquest through the balkans, hellenes are pagans so they have the county-conquest CD and every conquest gives 1% authority. In addition, all pagan faiths can be reformed. Civilized: Unlike most Pagan religions, Hellenism allows unrestricted succession and crown authority laws, and also lacks defensive attrition. Sky Burials. Tribal vassals who follow in reformation will no longer have opinion penalties for higher levels of tribal organization, no longer faction to lower tribal organization, and will usually vote in favor of increasing tribal organization. With Holy Fury, Zunists can raid after reformation, as long as the reformed faith does not have the Peaceful nature. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) Other pagan faiths have different modifiers. Finding one of the few Hellenic characters, and having them educate your child or granting them a title: This page was last edited on 18 October 2020, at 01:50. Tengri, worship of the Sky Father, is the religion of the Steppe and the bulk of its followers are nomads, whose lands stretch from Danube to Mongolia. Two of the religion's holy sites are located within de-jure Lithuania (with another site close by), making it one of the easier pagan religion to reform. +2 Learning to any Temple holder of the religion. Alternatively, feudal kings and emperors can enact the "Full Council Authority" law and adopt feudal elective succession. Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. Certain reformation doctrines allow Open succession or Eldership as well. In game terms, all pagan religions fall into one of two broad groups, with a few exceptions - the offensively-oriented Germanic, Hellenic (Greco-Roman), Tengri and Aztec faiths, and the defensively-oriented Romuva (Baltic), Slavic, Suomenusko (Finnish), African, and Bön (Tibetan) faiths. Judaism is the religion, philosophy and way of life of the Jewish people. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform. Wicca is a unique Pagan religion in that we really don’t have our own pantheon of Gods. However, the longer the faith goes unreformed, the weaker it becomes. Reformer gets a powerful artifact. Some of them are stronger than the regular doctrines. Ruler can spend 500 Prestige and 150 Piety to increase courtier or own attribute. Holy sites: Perm, Ryazan, Novgorod (shared with Slavic), Saaremaa, and Kexholm. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. Hellenic Paganism refers to pagans devoted to the Olympian deities.An ancient tradition, it was originally practiced in classical Greece. This mod aims at recreating dead or pseudo-dead religions in vanilla Crusader Kings 2. Either find one of the few characters that have it as their religion, either a few generated courtiers from Monemvasia in start date 769, or from Incitatus, the immortal horse rival. Keeping moral authority high is also a problem due to weak realms who often lose religious wars. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. ck2 hellenic society, Welcome For almost a century and a half the Hellenic Society has been the leading organization for the study of Greece with an international membership across all ages and walks of life. However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". It maintains a world class library and publishes internationally acclaimed journals in the field. The selection of Leadership style determines the type of religious head. In the north, start in Novgorod, Poland, or Kiev and form your corresponding de jure kingdom first, then work your way to the other two holy sites. All Offensive pagans also gain a +30% bonus to their levy sizes, making up for likely lower technology and smaller fort holdings. Characters get a Rite of Passage when reaching adulthood. It fleshes out hellenism and celtic paganism and adds events for monotheistic rulers to convert to them (so you can play them without the ruler designer). This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. choosing Polygamy for Hellenism, which has no access to concubinage or choosing the Children of Perun doctrine to make use of major Russian rivers to transport armies). Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. Patron Deities. Hellenic Paganism, as of Holy Fury (Patch 3.0), can now be revived as a religion. Reformed religions gain access to holy wars, usable on any target of a different faith (including other pagans). Eastern Orthodoxy, Miaphysite Christianity, Allows sacrifice of thralls captured in raids, Allows sacrifice of courtiers to read entrails, Once per decade interpretation of stars by religious head or court chaplain if none exists, Education improvement synergy and Meliorism improvement synergy. Crusader Kings II Wiki is a FANDOM Games Community. Version 1.9.0 of Britannia - The Winter King. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. Combined with not paying any penalty for raising their vassals' levies, this means offensive pagans can muster forces far beyond what their technological levels would suggest. Can built temples dedicated to the Olympians, each providing different bonuses. Most pagans may raid neighboring provinces (and coastal provinces, if ships are available) for loot and prestige, even without a tribal government (which majority of the pagans are). "Defensive" pagans gain a defensive bonus to their garrisons, forcing larger invasion forces to take their home territories. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. Each temple looted in a raid gives +1% to moral authority. If that was the case, simply raising levies, toggling looter and waiting will remove the prestige penalty. With Monks and Mystics, Zunists characters may join the Hermetic Society. Autonomous leadership bonus for an attribute depends on original pagan religion. https://crusaderkings-two.fandom.com/wiki/Hellenic_Paganism?oldid=14303. Pagan religions retain some features when reformed, regardless of the features chosen during reformation. Levy size & attack bonus from unreformed Tengri faith will be lost. Either Stettin, Wolgast, Rügen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. There was much continuity in Hellenistic religion: the Greek gods continued to be worshiped, and the same rites were practiced as before. Crusader Kings. Despite similarities between autonomous reformed paganism and Dharmic religions (followers of both has religious branch trait), the former still needs to deal with heresy (old pagan religion), while the latter has no heresies. However, the Sons of Abraham demon child event chain will create Zunist "witches", who can be married matrilineally or assigned as guardians to children with the Faith or Heritage focus. No females in the council. If gender flexibility is desired, Ancestor Veneration can be chosen for Eldership succession. 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